GeminiGemini

Vault

Series A | Design Consultant

Vault Project 1

Vault is a platform for artists to share unreleased music and exclusive drops with fans. I was brought in to increase artist engagement and accelerate product → design → engineering loops.

Artists used Vault during album launches and tours, but engagement between campaigns was low. The product worked; adoption wasn’t the issue. The opportunity was to spark anticipation, fan energy, and social proof—transforming Vault from a campaign-only tool into a daily habit for artists and fans alike.

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Research

I ran a focused research sprint: product review, Mixpanel analytics, and internal documentation. Drop creation was intuitive, adoption looked solid, but ~50% of fans dropped off at login. Artist flows had no real friction. The gap was motivational, not functional.

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Ideation

I led a FigJam sprint using a Dungeons & Dragons inspired framework to spark unconventional thinking. Clearing out bad ideas usually makes room for good ones. Even though I keep creative AI usage minimal, I ran my doc through an LLM to see what bubbled up — most ideas were ridiculous, but one was worth workshopping.

I shared the brainstorm with stakeholders for async feedback and dot-voting. Three concepts rose to the top:

  • Collective Unlocking
    • fans unlock a drop together, turning it into an event
  • Leak-for-Follow
    • fans trade a follow for access
  • Social Proof
    • show fans who else unlocked the drop
Design process
Design process
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Collective Unlocking™️

Collective Unlocking turns drops into mini fan-driven events. Artists set a threshold, share the link, and watch the progress bar fill. Fans request access, track the momentum, and celebrate together when the drop unlocks.

It gives artists an emotional payoff, gives fans a reason to come back, and gives Vault a repeatable mechanic for engagement spikes between campaigns.

North star design
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Vault Additional Image 1
Conclusions

Close collaboration with engineering made the ideation → prototype loop fast and fun. Componentizing the design system let us test multiple directions quickly, and live animations helped the team feel the energy behind the concepts.

Collective Unlocking became a leading direction for future engagement features and gave the team a clear blueprint for designing social momentum. This project was short, but it showed how even small, playful mechanics can reshape fan behavior.

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